SAN FRANCISCO. Playing video games is typically considered to be a form of recreation. As it turns out, playing games might just also be helping humans to become more resilient in their everyday lives and with IT.
Speaking in a keynote session at the RSA Conference, Game Developer Jane McGonigal told the capacity crowd to embrace gaming. Her reasons are many and they begin with the current state of the American workforce.
“71 percent of U.S. workers are not engaged,” McGonigal said. “What this means is they show up and they just don’t care about the work they are doing, or they don’t feel like they are being challenged.”
According to data from pollster Gallup cited by McGonigal, the disengagement of workers is costing U.S. companies as much as $300 billion a year.
In contrast, American gamers are currently spending a remarkable 7 billion hours a week playing games. She described gaming as being the ‘engagement economy’ where people are fully engage with the task at hand.
“We can take advantage of this pent up desire to engage and use it for real world good,” McGonigal said.
She note that it took 100 million hours to build wikipedia’s content, which is the same as 3 weeks worth of Angry Birds or 7 days of Call of Duty game play by gamers.
“Just imagine what we could do if we put that effort together,” McGonigal said. “Wikipeida might seem harder than playing Angry Birds, but it’s not.”
There are two things that are needed to make the engagement economy work. McGonigal said, we need to have mass participation and users with skills and abilities.
What are gamers good at?
McGongial note that gamers are good at spatial awareness, multi-tasking and at building community and co-operation. Gamers are also good at building up 10 positive emotions that are key to success in life and in business.
The top 10 emotions gamers experience when playing games are: joy, relief, love, surprise, pride, curiosity, excitement, awe and wonder, contentment and creativity.
“Bringing these positive emotions into real problem solving is the secret to gamification,” McGonigal said. “It’s not just about generic motivation, it’s about leveraging these positive emotions.”
She noted that science proves that when humans experience a range of positive emotions over a period time they become more ambitious, able to achieve goals better.
McGonigal pointed out that on average, gamers fail in their games fail 4 out 5 times, by not finishing a level or getting the right score.
“With nothing else in our lives do we accept that level of failure,” McGonigal said. “We don’t allow ourselves to learn from failures and get better.”
She added that, “games make us resilient and things like anxiety and depression don’t get in our way of going after our goals.”
Game Developer Jane McGonigal
Sean Michael Kerner is a senior editor at InternetNews.com, the news service of the IT Business Edge Network, the network for technology professionals Follow him on Twitter @TechJournalist.
Ethics and Artificial Intelligence: Driving Greater Equality
FEATURE | By James Maguire,
December 16, 2020
AI vs. Machine Learning vs. Deep Learning
FEATURE | By Cynthia Harvey,
December 11, 2020
Huawei’s AI Update: Things Are Moving Faster Than We Think
FEATURE | By Rob Enderle,
December 04, 2020
Keeping Machine Learning Algorithms Honest in the ‘Ethics-First’ Era
ARTIFICIAL INTELLIGENCE | By Guest Author,
November 18, 2020
Key Trends in Chatbots and RPA
FEATURE | By Guest Author,
November 10, 2020
FEATURE | By Samuel Greengard,
November 05, 2020
ARTIFICIAL INTELLIGENCE | By Guest Author,
November 02, 2020
How Intel’s Work With Autonomous Cars Could Redefine General Purpose AI
ARTIFICIAL INTELLIGENCE | By Rob Enderle,
October 29, 2020
Dell Technologies World: Weaving Together Human And Machine Interaction For AI And Robotics
ARTIFICIAL INTELLIGENCE | By Rob Enderle,
October 23, 2020
The Super Moderator, or How IBM Project Debater Could Save Social Media
FEATURE | By Rob Enderle,
October 16, 2020
FEATURE | By Cynthia Harvey,
October 07, 2020
ARTIFICIAL INTELLIGENCE | By Guest Author,
October 05, 2020
CIOs Discuss the Promise of AI and Data Science
FEATURE | By Guest Author,
September 25, 2020
Microsoft Is Building An AI Product That Could Predict The Future
FEATURE | By Rob Enderle,
September 25, 2020
Top 10 Machine Learning Companies 2021
FEATURE | By Cynthia Harvey,
September 22, 2020
NVIDIA and ARM: Massively Changing The AI Landscape
ARTIFICIAL INTELLIGENCE | By Rob Enderle,
September 18, 2020
Continuous Intelligence: Expert Discussion [Video and Podcast]
ARTIFICIAL INTELLIGENCE | By James Maguire,
September 14, 2020
Artificial Intelligence: Governance and Ethics [Video]
ARTIFICIAL INTELLIGENCE | By James Maguire,
September 13, 2020
IBM Watson At The US Open: Showcasing The Power Of A Mature Enterprise-Class AI
FEATURE | By Rob Enderle,
September 11, 2020
Artificial Intelligence: Perception vs. Reality
FEATURE | By James Maguire,
September 09, 2020
Datamation is the leading industry resource for B2B data professionals and technology buyers. Datamation's focus is on providing insight into the latest trends and innovation in AI, data security, big data, and more, along with in-depth product recommendations and comparisons. More than 1.7M users gain insight and guidance from Datamation every year.
Advertise with TechnologyAdvice on Datamation and our other data and technology-focused platforms.
Advertise with Us
Property of TechnologyAdvice.
© 2025 TechnologyAdvice. All Rights Reserved
Advertiser Disclosure: Some of the products that appear on this
site are from companies from which TechnologyAdvice receives
compensation. This compensation may impact how and where products
appear on this site including, for example, the order in which
they appear. TechnologyAdvice does not include all companies
or all types of products available in the marketplace.