The One Laptop Per Child (OLPC) project — which aimed to give underprivileged children around the world a better chance at modern education — may have been stifled though a combination of disinformation and other coordinated efforts by hardware and software monopolies that wanted to stop it.
The project’s original goals were soon neglected, ultimately defeated, and then blame was passed to a scapegoat that was Free Software (GNU/Linux). Let’s take a look at ways in which OLPC was derailed and why Free software was never the problem at all, as evidenced by its success in business, even outside the realms and shelter of a non-profit with goodwill and several sponsors.
In order to view this in from the right perspective, I’ll also discuss an ongoing transformation of what companies often refer to as “the desktop” and why disruption plays a considerable role. This angle explains why existing monopolies battle against such change or — when all else fails — attempt to absorb that change, sometimes by means of devouring one’s competition.
Some background: back in April, a major split in the OLPC project generated a lot of headlines. Precedence was given to Windows over GNU/Linux on the children’s laptops. It soon became a proprietary versus Free software debate. The split was characterized in the media as one that revolves around practicality, but there are other ways of approaching and analyzing this issue.
The debate is important for various reasons. Consider, for instance, recent success stories about low-cost GNU/Linux laptops from industry giants, along with the lessons they can teach us about OLPC, and vice versa. There are several commonalities worth exploring and myths that are worth busting. Free software and modern PCs increasingly enjoy a symbiotic relationship, so where and why did OLPC fail?
In recent months, spurred initially by OLPC (which in turn inspired low cost PC/hardware maker ASUSTeK, having received Intel’s endorsement), there has been this incoming wave of low-end laptops. Many of them are running the GNU/Linux operating system, which challenges existing cost barriers and offers some unique advantages.
The seminal and exceptionally successful move from ASUSTeK ignited many similar ones, more latterly from Dell and Acer, which even promised to focus on GNU/Linux. This so-called ‘race to the bottom’ provides a valuable lesson about the merits of Free software in personal computing.
Similar rules apply to OLPC, so what ever went wrong? Why did OLPC partner with Microsoft at the end? More importantly, what would be the impact? In order to answer these questions, let’s step aside for a moment and consider disruptive trends.
Personal computers are not just word processors and they are no longer terminals or workstations in the traditional sense. This is made ever more evident partly because a lot of processing gets done over the network nowadays. Our computers are not necessarily gaming machines either, especially since there is a game console-TV receiver convergence. Entertainment is often taken to the living room where there is greater interaction. The standalone ‘fat client’ is aging and may soon become irrelevant.
Further to this, attempts are sometimes made to explain why affordable laptops are no longer capable of running the latest operating system from Microsoft, namely Windows Vista. People’s expectations of computers and new patterns of their use, like Web-based applications, play a significant role here.
There are more different classes — or tiers — of personal computers these days. With PDAs, smartphones and pocket-sized PCs, people sometimes have more than a single PC. This observation is particularly important because adoption of small GNU/Linux laptops depends on it. Multi-purposeness makes a niche, an emerging market to address. The OLPC project needed such a gap for great expansion to be assured and for mass-production levels to be reached. Competition from Intel, however, stood in the way and there were other barriers.
Since its inception, OLPC has come under heavy criticism from some. There is a lot of disinformation suggesting that OLPC’s vision was to raise children that engage in programming tasks. This is false and it’s also a means of distraction. It is a fear, uncertainty and doubt (FUD) tactic that may or may not rely on deliberate misunderstanding.
The openness of program code and its accompanying rights is a question of control by an individual or a trusted capable peer, e.g. a fellow countryman who is ably trained to customize the software to better suit the needs of local schools, address requirements of individual classes of children, and contribute back the changes for everyone else to take advantage of. OLPC is an international and global-scale project, so this peer production cycle is an essential ingredient for its success. The project needs inertia that depends on software and hardware developers; it does not attempt to create or recruit any.
Another pattern of disinformation revolves around the user interface. A simplified desktop metaphor, Sugar, was used at the core of the OLPC XO, along with Fedora. It does not assume that one universal user interface should be tailored for every person or that all user interfaces should be created equal. It took into consideration the audience (children) and the key purpose (education). Sugar boldly takes a step further beyond what some adults are able to grasp due to their personal prior experience. This leads to antagonism and hostility.
The last noteworthy misconception involves the belief that developing nations will thrive in supply rather than self-sufficiency. If the project’s goal is to only to provide tools that inspire and permit everyone to gain control, then there is no dependency. To an extent, OLPC has a lot to do with economical and technical autonomy. It’s an enabler that liberates and potentially expands a local workforce.
So, what was OLPC all about in the first place? While capitalizing on Free software, OLPC was in some sense a tool (with surrounding infrastructure) for connecting and delivering information. It was not a case of preparing children for life at the office, so utility of such laptops shouldn’t be equated to what we know as business-class laptops. A direction as such would just beg for a “let them have cake” parody. It would be a harsh scenario. Originally, OLPC XO was seen as somewhat of a book equivalent, a communication and exploration tool. It was about embracing and absorbing knowledge, not products.
To use an analogy, OLPC might as well be seen as the equivalent of setting up an electrical framework before departing from a colony, thus jump-starting development. On the other hand, if put in hands of a proprietary software vendor, it might, if anything, perpetrate a cycle of practical dependency, a state of digital imperialism if you like.
The understanding of dependency goes a long way back and Bill Gates’ reference to copyrights infringement of software in China was very revealing. He explained: “They’ll get sort of addicted, and then we’ll somehow figure out how to collect sometime in the next decade.” Therein lies the danger of introducing and permitting any centralization of control inside OLPC.
For educational purposes, one must not be treating the target audience like customers. One should never be providing lessons (training) in a particular user interface that prepares the children for dependency on a limited set of products they can neither afford nor control.
Getting as many laptops out there as possible, no matter the means, was perhaps the project’s mission once it had been revised. The collaboration with Microsoft was praised by some adults to whom computers are probably synonymous with Windows. Nonetheless, adults’ existing skills can be blinding. It’s hard to envision oneself in the shoes of a brand-new user, so options may not be assessed correctly.
After changes were made to the project’s direction, things got a little confrontational, which is truly a shame. Those who support the project’s original goals were at times labeled “open source fundamentalists,” which is a religious equivalent of some more political slurs such as “communists.” It’s a demonization technique that lacks reasonable logic.
Free software is neither politics nor a religion. It’s an engineering practice that prevailed in the industry long before proprietary software came about. Today’s principal backbones, including the Internet, are largely based on Free software.
In the context of education, closing of source code can be equated to deprivation of rights at a young age and passing of control (technical and financial) while compromising system security. That too can be considered as rather “fundamentalist,” so hypocrisy springs to mind immediately. Such characterizations widened a gap and put more cracks in OLPC.
Isolated claims of contradictory goals have always seemed baseless. There is nothing that makes “Free software” + “pragmatism” an oxymoron unless the pertinent tools which are sought and chosen are themselves constructed to restrict, spy, or shift balance of control. Such tools are rarely needed owing to increased standardization that ensures seamless operation across different platforms. As an example of this, one might consider the success of the GNU/Linux-based Eee PC. It demonstrated good assemblage of Free software for day-to-day use.
In conclusion, failures that have thus far been found in OLPC ought to be attributed, at least in part, to lesser-visible and external factors. It might also be useful to look back and ponder the following questions: Why can for-profit business leverage the value of Free software while OLPC cannot? Are there inherent deficiencies or just perceptual ones? Is blame being diverted to the wrong direction? Were the goals of the projects subverted? Moreover, how could moral and ethical aspects of this fine project be conceded by those most dedicated to them, given that this project is a human responsibility and not just an ordinary business?
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